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Google spent years paying game developers to stay loyal, and got caught

Google spent years paying game developers to stay loyal, and got caught

Photo: Andrey Matveev

Google ran a quiet loyalty program for nearly seven years, paying game developers increasingly generous financial rewards to make sure they treated Google Play as their primary home. South Korea's antitrust regulator says that crossed the line into illegal market manipulation, and is now recommending fines tied to $9.1 billion in affected revenue.

The Korea Fair Trade Commission's enforcement bureau released its findings Wednesday, covering a period from July 2019 to March 2026. The program at the center of the case was called the Games/Google Velocity Program, though internally Google referred to it as "Project Hug." Under that arrangement, Google offered developers financial support for using Google services like Cloud, Ads, and YouTube, on one key condition: those developers had to launch their games on Google's app store on terms at least as favorable as any competing marketplace.

The structure got more aggressive over time. The more revenue a developer generated through Google Play, the more financial support Google provided. That created a compounding incentive, making it progressively harder for developers to justify giving a rival storefront a better deal or an earlier launch.

Who actually got squeezed

The practical loser here was OneStore, South Korea's homegrown app marketplace. According to the regulator's report, Google's program significantly reduced developer interest in distributing games through competing stores, effectively forcing developers into exclusive relationships with Google Play even without a formal exclusivity contract on paper.

For ordinary users, this kind of arrangement doesn't show up as a price increase on a Tuesday. It shows up more slowly: fewer competing app stores means less pressure on Google to lower its commission rates (typically 30% on in-app purchases), less incentive to improve its developer tools, and less bargaining power for the smaller storefronts that might otherwise offer consumers different terms, prices, or content mixes. Competition in the app economy is one of the few structural forces that could push those commissions down over time.

Google pushed back in a statement to Reuters: "Google Play competes fairly with other app stores and delivers numerous benefits to developers and consumers in Korea. We have cooperated diligently with the KFTC's investigation, and we will continue to show the Commissioners that there has been no violation of the law."

What happens next

This is still an examiner's report, not a final ruling. Google has eight weeks to submit a written response and review the evidence. The full commission will then convene and issue a final decision. If the commission agrees with the bureau's findings, it can impose a fine of up to 6% of the $9.1 billion in affected revenue. That ceiling works out to roughly $546 million.

That figure may sound modest for a company of Google's scale, but South Korea's regulators have a track record of following through. The KFTC fined Google in 2021 for forcing Android phone makers to use its version of the operating system, a case that dragged through appeals for years. This new case adds another front to a global pattern of antitrust pressure on Google's app store practices, which is simultaneously under scrutiny in the United States, the European Union, and elsewhere.

The deeper story isn't about one country's fine. It's about whether the business model of a dominant app platform, one that controls the storefront, sets the commission rates, and now allegedly paid developers to stay loyal, can remain intact as regulators in multiple jurisdictions start connecting the dots. Each regional case builds the evidentiary record that the next one draws from. South Korea is rarely the last word, but it is rarely irrelevant either.